Build the experiment
Place food, barriers, and hazards. Set movement, rewards, episode length, sensory windows, and fixed neural readouts.
A real connectome inside an experimental world. Build a scenario, shape its inputs, and inspect what happens between sensation and action.
Open the simulationOur fork of Stonkfly extends the original trading experiment into configurable environments and custom behaviors.
Place food, barriers, and hazards. Set movement, rewards, episode length, sensory windows, and fixed neural readouts.
Watch the 3D environment beside the fly’s sensory image, neural activity, selected actions, and body constraints.
The Python lab supports continuing checkpoints, frozen-memory runs, and matched tests before and after practice.
Environment geometry becomes a 160 × 90 sensory image.
The full graph runs in the Python neural engine.
Selected neuron groups propose named actions.
Constraints limit execution; task rewards feed reinforcement.
Movement and sensory projection are engineered interfaces. The body animation is a bounded kinematic illustration, not calibrated biomechanics. Synaptic changes alone do not establish successful learning.
The website reuses the fork’s actual lab interface and fly assets. Its runtime adapter keeps the existing experiment configuration and API contract.
Explore the controlsDesign and export scenarios, inspect the fly, and drive the arena manually. Movement, swept collisions, food collection, and reward terms follow the Python arena rules.
A server connection is prepared for the real engine. Running the connectome, learning, checkpoints, assays, and live website tasks require a provisioned compute gateway.
Isolated jobs, compute limits, durable run storage, and user access are the next integration step.