parametric space. View source
RESEARCH / NEURAL SIMULATIONPS — EXPERIMENT 02
THE STONKFLY FORK

A small fly.
A whole world
to explore.

A real connectome inside an experimental world. Build a scenario, shape its inputs, and inspect what happens between sensation and action.

Open the simulation
Interactive browser demo · real training requires compute
DROSOPHILA / BODY INSPECTOR3D ASSET
FlyBody anatomy · articulated in our labDRAG TO ROTATE
166,700neurons in the retained graph
25.6Mretained connections
5task modes in the training lab
1shared experiment interface
01 / WHAT WE ADDED

From a single task
to an experimental workspace.

Our fork of Stonkfly extends the original trading experiment into configurable environments and custom behaviors.

Build the experiment

Place food, barriers, and hazards. Set movement, rewards, episode length, sensory windows, and fixed neural readouts.

Inspect the whole loop

Watch the 3D environment beside the fly’s sensory image, neural activity, selected actions, and body constraints.

Practice, save, compare

The Python lab supports continuing checkpoints, frozen-memory runs, and matched tests before and after practice.

02 / INSIDE THE SIMULATION

Sensation becomes action.

01 / OBSERVE

Visual scene

Environment geometry becomes a 160 × 90 sensory image.

02 / PROPAGATE

Retained connectome

The full graph runs in the Python neural engine.

03 / DECODE

Fixed readouts

Selected neuron groups propose named actions.

04 / ACT

World & feedback

Constraints limit execution; task rewards feed reinforcement.

Movement and sensory projection are engineered interfaces. The body animation is a bounded kinematic illustration, not calibrated biomechanics. Synaptic changes alone do not establish successful learning.

03 / FROM BROWSER TO COMPUTE

The same workspace.
An honest view of what runs.

The website reuses the fork’s actual lab interface and fly assets. Its runtime adapter keeps the existing experiment configuration and API contract.

Explore the controls
AVAILABLE NOW

Browser environment

Design and export scenarios, inspect the fly, and drive the arena manually. Movement, swept collisions, food collection, and reward terms follow the Python arena rules.

COMPUTE CONNECTION

Full neural training

A server connection is prepared for the real engine. Running the connectome, learning, checkpoints, assays, and live website tasks require a provisioned compute gateway.

NEXT

User training sessions

Isolated jobs, compute limits, durable run storage, and user access are the next integration step.

OPEN RESEARCH, WITH PROVENANCEOur fork Original Stonkfly FlyBody asset provenance Asset license